The Emerald Spire
Adventurers and the Law
While obvious monsters are fair game to all, the Hellknights do not recognize the right of any self-declared adventurer to kill “villains” and seize their belongings. That’s common banditry, and those who ride back to Fort Inevitable after committing such vigilantism can expect to be arrested- unless they’ve first secured a letter of warrant.
A letter of warrant is a license from the lord commander authorizing the bearer and her company to “act in the interest of good order and keep the lady commander’s laws.” That is generally construed as doing most of the things adventuring parties typically do- attacking outlaws, hunting monsters, surveying dangerous ruins, and investigating mysteries.
Adventurers from Fort Inevitable purchase a letter of warrant for 50 gp per year, and agree to turn over 30 percent of the coin, goods, and property they confiscate to the Citadel. The lady commander’s agents also require reports of just what actions were taken with a letter of warrant.